Research
My research focuses on physically based rendering, with an emphasis on efficient forward and inverse light transport simulation in participating media and stochastic geometry. I find rendering fascinating as it brings together diverse knowledge from physics, mathematics, computer science theory, and innovative software engineering techniques to create stunning visual effects.
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Volume Scattering Probability Guiding
Kehan Xu,
Sebastian Herholz,
Marco Manzi,
Marios Papas,
Markus Gross
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)
Project page
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Paper
Our unbiased algorithm automatically approximates the optimal volume scattering probability for efficient volume rendering based on learned noise characteristics between volume and surface contributions.
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Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
Kehan Xu,
Benedikt Bitterli,
Eugene d'Eon,
Wojciech Jarosz
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2025)
Project page
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Paper
Our approach makes Gaussian process implicit surfaces practical by reformulating Gaussian processes as procedural noise and supporting next-event estimation, resulting in a much simpler implementation and substantial rendering speedup.
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Miscellaneous
In my leisure time, I enjoy creating digital illustrations and watching musicals.
I speak quite fluent Japanese.
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