Research
My research focuses on physically based rendering, with an emphasis on efficient forward and inverse light transport simulation in participating media and stochastic geometry. I find rendering fascinating as it brings together diverse knowledge from physics, mathematics, computer science theory, and innovative software engineering techniques to create stunning visual effects.
|
|
Volume Scattering Probability Guiding
Kehan Xu,
Sebastian Herholz,
Marco Manzi,
Marios Papas,
Markus Gross
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)
project page
/
paper
Our unbiased algorithm automatically approximates the optimal volume scattering probability for efficient volume rendering based on learned noise characteristics between volume and surface contributions.
|
Miscellaneous
In my leisure time, I enjoy creating digital illustrations and watching musicals.
I speak quite fluent Japanese.
|
|