Kehan Xu

I am a third-year computer science PhD student at Dartmouth College, advised by Prof. Wojciech Jarosz. My research focuses on physically-based rendering, with an emphasis on efficient forward and inverse light transport simulation in participating media and stochastic geometry.

I had the privilege to intern at NVIDIA Real-Time Graphics Research (2025), mentored by Benedikt Bitterli, and with the RenderMan team at Pixar Animation Studios (2026), mentored by Julian Fong.

I completed my master's degree in computer science at ETH Zurich, where I was fortunate to work with Sebastian Herholz, Marco Manzi and Marios Papas. I hold a bachelor's degree in computer science from Peking University.

Email  /  Github  /  LinkedIn

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Publications

Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
Kehan Xu, Benedikt Bitterli, Eugene d'Eon, Wojciech Jarosz
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2025)
Project page / Paper

Our approach makes Gaussian process implicit surfaces practical by reformulating Gaussian processes as procedural noise and supporting next-event estimation, resulting in a much simpler implementation and substantial rendering speedup.

Volume Scattering Probability Guiding
Kehan Xu, Sebastian Herholz, Marco Manzi, Marios Papas, Markus Gross
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024)
Project page / Paper

Our unbiased algorithm automatically approximates the optimal volume scattering probability for efficient volume rendering based on learned noise characteristics between volume and surface contributions.

Miscellaneous

If I'm not glued to my chair debugging pixels, you can find me drawing, visiting aquariums, or watching musicals.


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